Ollie Turntable:
Sunday, December 11, 2011
3D Animatic 1st Pass & Character Turntables
Ollie Turntable:
Monday, November 28, 2011
Sunday, November 6, 2011
Monday, October 17, 2011
Lighting/Compositing Demo
http://webspace.ringling.edu/~fgiroldi/Tutorials/Movies/LightingCompositingDemo.mov
Thursday, October 13, 2011
Our First Look and Feel test for textures!
Sunday, October 9, 2011
Tuesday, September 27, 2011
Monday, September 26, 2011
Sunday, September 18, 2011
More Aliens
Trying to build upon sketches from class. |
Illustration of "spider" body |
Variation of Spider Body in Zspheres |
Second Variation of Spider Body in Zspheres |
Sunday, September 11, 2011
Style
Saturday, September 10, 2011
Thursday, September 8, 2011
Wednesday, August 31, 2011
Monday, August 29, 2011
Sunday, August 21, 2011
Sunday, August 14, 2011
Alien Story - 1st draft
1. Old Man
So far-- old, disgruntled, redneck. Exhibits extreme alien paranoia. Insists extra-terrestrials visit his farm, leave crop circles, steal his harvest and intend to abduct him. Routinely performs night-watch with a loaded shot-gun in case of alien invasion.
2. Alien
Flies a UFO. Loves movies and popcorn.
Brief:
A redneck old farmer stands watch for alien invaders on his front porch at night. In moments, his field is indeed visited by a UFO. The old man jumps to defend his property from the invader but is drawn into the alien space craft. There, he realizes that the alien is actually running a home theater, and has merely been stealing corn from his farm to use as popcorn. The old man joins the alien to watch movies and discovers his paranoia had been misplaced.
Monday, July 25, 2011
Stories
Open on a farm, there is a farmhouse, a barn, and a silo of corn. A boy is lying on the ground looking up at the stars he is eating popcorn from a bag. He sees a shooting star and perks up. The star gets bigger and bigger until he realizes it is coming at him. He runs to the edge of the farm to a line of trees and hides behind them just as something huge crashes down behind the barn and shakes the ground. The boy winces, but when nothing happens he peeks around behind the tree, after another pause he takes a handful of popcorn and pushes it in his mouth. Nothing happens for a moment, then from behind the barn the boy begins to make out a huge robot standing up and composing itself. The robot pauses for a moment, looks up from where it came from and then begins to look around as though it’s look for something. It sees the corn silo and begins to walk towards it. It reaches for the silo and the boys eyes grow wide as it tears the silo off its feet and pops off the top. The robot then makes its way to the barn where is sits down with a thud that shakes the ground. Curious now the boy comes out from behind the tree and slowly creeps up behind the robot. The robot oblivious to the boy looks at his hand which begins to glow red hot. The boy creeps up behind the robot as he hears a loud popping noise, but he steps on a twig and instead of a pop it makes a snap. The robot whips its head around and stares at the boy. The two look at each other for a second, until the robot sees the bag of popcorn in the boy’s hand, it turns its body to reveal it has popped all the corn in the silo. The boy’s eyes become the size of dinner plates and the robot reaches down towards him. The robot picks the boy up and puts him on his shoulder. He then turns to the barn and a slot in his head opens, a projector lens comes out and he begins to project a movie on the side of the barn. Cut to behind the robot and the boy the side of the barn flashes and begins to countdown, 5 . . . 4 . . . the robot lifts his hand and offers the boy some popcorn. 3 . . . 2. . . The boys grabs an armful of popcorn. 1 . . . the projector flashes on the side of the barn. Cut to the movie playing on the side of the barn (which is just flashing projector light, over and over). The camera slowly dollys out to reveal the side of the barn is part of a mural on the wall of a little boy’s bedroom. The room is very reminiscent of the farm we just saw, the ceiling is painted like the night sky, there is a row of potted plants in the back where the trees would be, there is a toy silo on the floor, in the center of the room is a boy lying on the floor asleep with a toy robot and a half empty bowl of popcorn, and on a table next to him is an old projector. The movie has finished and the front reel is spinning over and over.
Rig Testing
The MCS looks really promising (I'm a bit fan of the squash and stretch functionality), however it isn't released yet. I've sent email to the creator Jan Berger who replied
"I am currently preparing a release but can not give out details regarding pricing and license structure, yet."
On the very lucky chance it is released sometime in the next 3-4 weeks, I think it would be a very elegant solution for out rig.
-This builds upon a skeleton that you build, frankly I think building the skeleton is the hardest part (Orientation, Joint Order, etc.) so if I'm gonna go through building the skeleton, I'm just gonna build the rest of the rig.
-8/25 I'm working on a face rig right now, I'm hoping to have it done by the end of the week, I'll put it up when it's done and you can mess with it. I can see where changes would need to be made for a cinematic project (The basic bone structure was taken form someone talking about a game rigging pipline), but I think I have the general idea.
-8/31 Got everything except for the phonemes rigged on the face. It's dawned on me that you shouldn't need phoneme sliders, you should just position the lips the way you want them, unfortunately I didn't give enough control to do that without animate the joints themselves. I don't have a problem with animating straight to the joints (I actually find it easier), but there is no point in building half a rig, and then making you animate the joints for all the stuff that doesn't have a control. Put the face in dropbox (FaceTest01_Final.ma) if you want to mess with it, let me know if anything is terribly wrong.
-9/5 Suzanne said I should practice rigging on the farmer head, so I modified a head I found online, into the farmer, rigged, and skinned it. It was a LOT faster the second time around, I put it in dropbox (Farmerhead_Final.ma). Try it out, it would save a lot of time and hassle if we can get everyone comfortable with animating straight to the bones, and just keying selection sets, so I only made controls for the blendshapes.
Poked him with a pin: